Tutorials
Basics
- Mod Tools Basics
- Fixing "Clientfield Mismatch" Error
- Introduction to Radiant
- Setting Up Sublime for GSC if you script using sublime.
Mapping - Environment Design
- Introduction to Radiant
- Prefabs/Object Grouping
- Detail - Models, FX, Textures
- Using Layers // Entity List
- Brush Editing
- Making Stairs
- Patch Detailing
- Arches and Tunnels
- Curved Wall and Floor
- Roofs and Domes
- Curb/Kerb Creating (Useful Patch Demos)
- Texture Blending // Patch Colouring // Alternate Guide using gVertex Tool // Realistic Blood Detailing
- Volume Decals
- Making Detail // Barrier Detailing // Highly Detailed Cracked Wall
- Pose Manipulator
- FX, Simple Guide // FX Properties // Making Sure FX Play! // Showing FX and Lighting Options on Camera
- Skyboxes and Lighting // Alternate Guide // Sunlight // Caustic Lighting // Changing Skybox/SSI // Rotating Skybox
- Volumetric Lighting // Alternate Guide // Complete Lighting Guide // Fix Light Bleeding // Alternate Methods to fix light bleeding
- Reflection Probes // Advanced Tutorial // Further Examples // Alternate Guide
- Sounds Throughout the Map
- Breakable Glass // Dynamic Objects
- Water // Custom liquids - water, lava, slime
- Cloud Caustic FX
- Weather Grimes and Local Wind
Mapping & Scripting - Gameplay Objects
- Setting Up Sublime for GSC if you script using sublime.
- Scripting Text Tutorial // Scripting To Radiant, Shootable EE Reusable Code Demo Video, Part 2 - Points Reward and Scripted FX, Part 3 - Random Target Spawn Locations, Removing Clips, and Sound // Basic Scripting Tutorial by IceGrenade
- Different Clips and when to use them // Fitting Clips to Objects
- Colour Values for Scripts [20secs]
- Zones and Zombie Spawners // Water Risers
- Making a Very Basic Map Overview - Adding Zombies, Barriers, Zones, Player Spawns and Lighting
- Making Zombies Jump over Objects // Updated Traversal Prefabs // Debugging Zombie Pathing
- Doors and Debris
- Adding Buyable Weapons // Quick Changing Buyables / Change wallbuy values // Changing weapon attachments
- Adding Mystery Box Locations
- Adding Perk Machines // Gobblegum // Change from prone - use this for custom perks, for stock perks you can follow this: Quick guide
- Fix Perk Lighting
- Fix Perk Sounds
- Increasing Perk Limit
- Changing Starting Points: Specific Player // All
- Changing PAP Camos
- Buyable Endings
- Adding a Zombies Counter
- Change the Starting Weapon // Player Specific Start Weapons
- Changing Weapons in the Mystery Box // Prevent Arnie from taking up weapon slot
- Removing Dog Rounds
- Adding Map Intro Text
- Wall Running // Slides
- Music Easter Egg
- Widow's Wine
- Electric Cherry // Updated Version
- Shootable Easter Eggs
- The Giant Teleporters // SOE Teleporters
- Buildable Rocket Shield
- Buildable Power Switch
- Buyable Power-up
- Keycard Doors
- Making FX that damages players
- Growing Soul Boxes
- Moving map components, elevators, rotating objects and jump pads // Adding Moveable Vehicles
- Adding Brutus
- Adding Flogger
- Teleport Zombies from A-B
- Moving Vehicles
- Fire Trap
Assets
- Introduction to Asset Property Editor
- Creating Textures // Importing Materials/Textures // High Quality Textures
- Setup Export2Bin
- Maya Plugins & Xmodels
- Importing Models from other COD Games (Maya) // Alternate Guide // XModels into BO3 Format // Converting AI Animations (Maya)
- Importing Weapons (3arc) // Converting Weapon Animations (Maya) // Merge Fire and Settle Anims (Maya) // Ghosts ADS Anims // Setting Up in APE (+stats) // Convert Old Weapon Files // Weapon Sounds // Adding them to the mystery box // Setting Up Upgraded Variant // Setting Up Weapon Camo Tables - this allows camos to be applied to the weapon
- Starting and Laststand Pistols
- Custom Weapon Chalks // Weapon Port Infopedia Program
- Making Weapon Animations
- Installing JBird's Claymores
- Change Zombie Models
- Custom Music // Custom Announcer Quotes // Custom Round Change Music
- Custom Shaders // Alternate Guide // Alternate Guide // D-Pad HUD Setup
- Custom Perk Machine Models
- Custom Fonts
- Custom View Legs
- Waving Flag
- Video Playing // Madgaz: Use HANDLEBREAK (free tool for MKV converting and remove the audio, play it separate in script)